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ticTacToe.js
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ticTacToe.js
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// NB: This doesn't include any AI.
(function (root) {
// if (!(typeof(require) === "undefined")) {
// _ = require('./underscore.js');
// }
// var readline = require('readline');
// var READER = readline.createInterface({
// input: process.stdin,
// output: process.stdout
// });
var TTT = root.TTT = (root.TTT || {});
var Game = TTT.Game = function () {
this.player = Game.marks[0];
this.board = this.makeBoard();
}
Game.marks = ["x", "o"];
Game.prototype.diagonalWinner = function () {
var game = this;
var diagonalPositions1 = [[0, 0], [1, 1], [2, 2]];
var diagonalPositions2 = [[2, 0], [1, 1], [0, 2]];
var winner = null;
_(Game.marks).each(function (mark) {
function didWinDiagonal (diagonalPositions) {
return _.every(diagonalPositions, function (pos) {
return game.board[pos[0]][pos[1]] === mark;
});
}
var won = _.any(
[diagonalPositions1, diagonalPositions2],
didWinDiagonal
);
if (won) {
winner = mark;
}
});
return winner;
};
Game.prototype.isEmptyPos = function (pos) {
return (this.board[pos[0]][pos[1]] === null);
};
Game.prototype.horizontalWinner = function () {
var game = this;
var winner = null;
_(Game.marks).each(function (mark) {
var indices = _.range(0, 3);
var won = _(indices).any(function (i) {
return _(indices).every(function (j) {
return game.board[i][j] === mark;
});
});
if (won) {
winner = mark;
}
});
return winner;
};
Game.prototype.makeBoard = function () {
return _.times(3, function (i) {
return _.times(3, function (j) {
return null;
});
});
};
Game.prototype.move = function (pos, div) {
if (!this.isEmptyPos(pos)) {
return false;
}
this.placeMark(pos, div);
this.switchPlayer();
return true;
};
Game.prototype.placeMark = function (pos, div) {
this.board[pos[0]][pos[1]] = this.player;
var color = this.player == 'x' ? "blue" : "red";
div.css("background-color", color );
};
Game.prototype.switchPlayer = function () {
if (this.player === Game.marks[0]) {
this.player = Game.marks[1];
} else {
this.player = Game.marks[0];
}
alert("player " + this.player + " turn");
};
Game.prototype.valid = function (pos) {
// Check to see if the co-ords are on the board and the spot is
// empty.
function isInRange (pos) {
return (0 <= pos) && (pos < 3);
}
return _(pos).all(isInRange) && _.isNull(this.board[pos[0]][pos[1]]);
};
Game.prototype.verticalWinner = function () {
var game = this;
var winner = null;
_(Game.marks).each(function (mark) {
var indices = _.range(0, 3);
var won = _(indices).any(function (j) {
return _(indices).every(function (i) {
return game.board[i][j] === mark;
});
});
if (won) {
winner = mark;
}
});
return winner;
};
Game.prototype.winner = function () {
return (
this.diagonalWinner() || this.horizontalWinner() || this.verticalWinner()
);
};
Game.prototype.printBoard = function () {
var game = this;
game.board.forEach(function(row){
var first = row[0] == null ? " " : row[0];
var second = row[1] == null ? " " : row[1];
var third = row[2] == null ? " " : row[2];
console.log(first + " | " + second + " | " + third);
})
}
Game.prototype.run = function () {
var game = this;
alert("player " + this.player + " turn");
$('div').on("click", function(event){
var strCoords = $(this).attr('data-id');
game.turn(strCoords, $(this), function(){
if (game.winner()) {
alert("Someone won!");
// READER.close();
} else {
// game.printBoard();
}
});
})
}
Game.prototype.turn = function (strCoords, div, callback) {
var game = this;
var coords = strCoords.split(' ');
if (game.valid(coords)) {
game.move(coords, div);
callback();
} else {
console.log("Invalid coords!");
game.turn(callback);
}
}
})(this);
// First we instantiate a new object with the this.TTT.Game() constructor function.
// var TTT = new this.TTT.Game();
//
// // Then we enter the game's run loop.
// TTT.run();