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attribute.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_ATTRIBUTE_H
#define EP_ATTRIBUTE_H
#include <lcf/rpg/fwd.h>
#include <lcf/dbbitarray.h>
#include "span.h"
#include "game_battler.h"
class Game_Battler;
class Game_Actor;
/** Namespace of functions dealing with attribute modifiers */
namespace Attribute {
/**
* Gets the attribute damage multiplier/protection (A-E).
*
* @param attribute_id Attribute to test
* @param rate Attribute rate to get
* @return Attribute rate
*/
int GetAttributeRateModifier(int attribute_id, int rate);
/**
* Gets the attribute damage multiplier/protection (A-E).
*
* @param attr Attribute to test
* @param rate Attribute rate to get
* @return Attribute rate
*/
int GetAttributeRateModifier(const lcf::rpg::Attribute& attr, int rate);
/**
* Modifies the effect by weapon attributes against the target.
*
* @param effect Base effect to adjust
* @param source Source who is attacking target
* @param target Target to apply attributes against
* @param weapon The weapon to use, or kWeaponAll
* @return modified effect
*/
int ApplyAttributeNormalAttackMultiplier(int effect, const Game_Battler& source, const Game_Battler& target, Game_Battler::Weapon weapon);
/**
* Modifies the effect by weapon attributes against the target.
*
* @param effect Base effect to adjust
* @param target Target to apply attributes against
* @param skill Skill being used against target
* @return modified effect
*/
int ApplyAttributeSkillMultiplier(int effect, const Game_Battler& target, const lcf::rpg::Skill& skill);
/**
* Modifies the effect by weapon attributes against the target.
*
* @param effect Base effect to adjust
* @param attribute_sets A Span of attribute bitsets to check for attributes to apply against the target.
* @param target Target to apply attributes against
* @return modified effect
*/
int ApplyAttributeMultiplier(int effect, const Game_Battler& target, Span<const lcf::DBBitArray*> attribute_sets);
} // namespace Attribute
#endif