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cache.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_CACHE_H
#define EP_CACHE_H
// Headers
#include <cstdint>
#include <string>
#include <vector>
#include "system.h"
#include "memory_management.h"
#include "string_view.h"
#define CACHE_DEFAULT_BITMAP "\x01"
class Color;
class Rect;
class Tone;
/**
* Cache namespace.
*/
namespace Cache {
BitmapRef Backdrop(StringView filename);
BitmapRef Battle(StringView filename);
BitmapRef Battle2(StringView filename);
BitmapRef Battlecharset(StringView filename);
BitmapRef Battleweapon(StringView filename);
BitmapRef Charset(StringView filename);
BitmapRef Exfont();
BitmapRef Faceset(StringView filename);
BitmapRef Frame(StringView filename, bool transparent = true);
BitmapRef Gameover(StringView filename);
BitmapRef Monster(StringView filename);
BitmapRef Panorama(StringView filename);
BitmapRef Picture(StringView filename, bool transparent);
BitmapRef Chipset(StringView filename);
BitmapRef Title(StringView filename);
BitmapRef System(StringView filename);
BitmapRef System2(StringView filename);
BitmapRef Tile(StringView filename, int tile_id);
BitmapRef SpriteEffect(const BitmapRef& src_bitmap, const Rect& rect, bool flip_x, bool flip_y, const Tone& tone, const Color& blend);
void Clear();
void ClearAll();
/** @return the configured system bitmap, or nullptr if there is no system */
BitmapRef System();
/** @return a black system graphic bitmap */
BitmapRef SysBlack();
/** @return the configured system bitmap, or a default black bitmap if there is no system */
BitmapRef SystemOrBlack();
/** @return the configured system2 bitmap, or nullptr if there is no system2 */
BitmapRef System2();
void SetSystemName(std::string filename);
void SetSystem2Name(std::string filename);
extern std::vector<uint8_t> exfont_custom;
}
#endif