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color.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_COLOR_H
#define EP_COLOR_H
#include <cstdint>
#include <tuple>
#include <ostream>
/**
* Color class.
*/
class Color {
public:
/**
* Constructor. All components are set to 0.
*/
constexpr Color() = default;
/**
* Constructor.
*
* @param red red component.
* @param green green component.
* @param blue blue component.
* @param alpha alpha component.
*/
constexpr Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
/** Red component. */
uint8_t red = 0;
/** Green component. */
uint8_t green = 0;
/** Blue component. */
uint8_t blue = 0;
/** Alpha component. */
uint8_t alpha = 0;
};
inline bool operator==(const Color &l, const Color& r) {
return l.red == r.red
&& l.green == r.green
&& l.blue == r.blue
&& l.alpha == r.alpha;
}
inline bool operator!=(const Color &l, const Color& r) {
return !(l == r);
}
inline bool operator<(const Color &l, const Color& r) {
return
std::tie(l.red, l.green, l.blue, l.alpha) <
std::tie(r.red, r.green, r.blue, r.alpha);
}
inline std::ostream& operator<<(std::ostream& os, const Color& c) {
os << "Color{"
<< static_cast<int>(c.red) << ", "
<< static_cast<int>(c.green) << ", "
<< static_cast<int>(c.blue) << ", "
<< static_cast<int>(c.alpha) << "}";
return os;
}
constexpr Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) :
red(red),
green(green),
blue(blue),
alpha(alpha) {
}
#endif