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decoder_drwav.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "decoder_drwav.h"
#ifdef WANT_DRWAV
#define DR_WAV_IMPLEMENTATION
// Use system dr_wav header if available
#if __has_include(<dr_wav.h>)
# include <dr_wav.h>
#else
# include "external/dr_wav.h"
#endif
DrWavDecoder::DrWavDecoder() {
music_type = "wav";
}
DrWavDecoder::~DrWavDecoder() {
drwav_uninit(&handle);
}
size_t read_func(void* userdata, void* ptr, size_t count) {
auto* f = reinterpret_cast<Filesystem_Stream::InputStream*>(userdata);
return f->read(reinterpret_cast<char*>(ptr), count).gcount();
}
drwav_bool32 seek_func(void* userdata, int offset, drwav_seek_origin origin) {
auto* f = reinterpret_cast<Filesystem_Stream::InputStream*>(userdata);
if (f->eof()) f->clear(); // emulate behaviour of fseek
f->seekg(offset, Filesystem_Stream::CSeekdirToCppSeekdir(origin));
return DRWAV_TRUE;
}
bool DrWavDecoder::Open(Filesystem_Stream::InputStream stream_) {
this->stream = std::move(stream_);
init = drwav_init_ex(&handle, read_func, seek_func, nullptr, &this->stream, nullptr, DRWAV_SEQUENTIAL, nullptr) == DRWAV_TRUE;
return init;
}
bool DrWavDecoder::Seek(std::streamoff offset, std::ios_base::seekdir origin) {
if (origin == std::ios_base::beg) {
finished = false;
drwav_seek_to_pcm_frame(&handle, offset);
decoded_samples = 0;
return true;
}
return false;
}
bool DrWavDecoder::IsFinished() const {
return finished;
}
void DrWavDecoder::GetFormat(int& frequency, AudioDecoder::Format& format, int& channels) const {
if (!init) return;
frequency = handle.sampleRate;
channels = handle.channels;
format = AudioDecoder::Format::S16;
}
bool DrWavDecoder::SetFormat(int, AudioDecoder::Format, int) {
return false;
}
int DrWavDecoder::GetTicks() const {
if (!init) {
return 0;
}
return decoded_samples / handle.sampleRate;
}
int DrWavDecoder::FillBuffer(uint8_t* buffer, int length) {
if (!init) {
return -1;
}
if (finished) {
return 0;
}
int decoded = static_cast<int>(drwav_read_pcm_frames_s16(&handle, length / (handle.channels * 2), reinterpret_cast<drwav_int16*>(buffer)));
decoded_samples += decoded;
decoded *= handle.channels * 2;
if (decoded < length)
finished = true;
return decoded;
}
#endif