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decoder_fmmidi.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#include "system.h"
#ifdef WANT_FMMIDI
// Headers
#include <cstdio>
#include <cassert>
#include "audio_decoder.h"
#include "output.h"
#include "decoder_fmmidi.h"
FmMidiDecoder::FmMidiDecoder() {
note_factory.reset(new midisynth::fm_note_factory());
synth.reset(new midisynth::synthesizer(note_factory.get()));
load_programs();
}
int FmMidiDecoder::FillBuffer(uint8_t* buffer, int length) {
size_t samples = (size_t)length / sizeof(int_least16_t) / 2;
synth->synthesize(reinterpret_cast<int_least16_t*>(buffer), samples, static_cast<float>(frequency));
return length;
}
void FmMidiDecoder::SendMidiMessage(uint32_t message) {
synth->midi_event(message);
}
void FmMidiDecoder::SendSysExMessage(const uint8_t* data, std::size_t size) {
synth->sysex_message(data, size);
}
void FmMidiDecoder::load_programs() {
// beautiful
#include "midiprogram.h"
}
#endif