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drawable_mgr.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "drawable_mgr.h"
DrawableList* DrawableMgr::_local = nullptr;
void DrawableMgr::SetLocalList(DrawableList* list) {
if (list) {
// If a Drawable that is was attached to list changed it's Z value when list
// was not set as the current local list, the wrong list would have been set as dirty.
// To prevent this
// Always ensure local list gets sorted. When the list was used externally
// we have no guarantee that changes to it's contents keep it sorted.
list->SetDirty();
}
_local = list;
}
void DrawableMgr::Register(Drawable* drawable) {
GetLocalList().Append(drawable);
}
void DrawableMgr::Remove(Drawable* drawable) {
auto* list = GetLocalListPtr();
// Global drawables can be singletons, which may get destroyed after all scenes due
// static initialization order. Non-global drawables we assume are all gone before
// all lists are destroyed.
assert(list || drawable->IsGlobal());
if (list) {
list->Take(drawable);
}
}