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filesystem_root.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_FILESYSTEM_ROOT_H
#define EP_FILESYSTEM_ROOT_H
#include "filesystem.h"
#include "filesystem_native.h"
#include <memory>
/**
* A virtual filesystem that is the root of the filesystem tree of the Player.
* Contrary to other filesystems the root-fs does navigate into other VFS.
* Non-prefixed path access forwards to the NativeFilesystem.
* When namespaced (ns://) it is forwarded to the appropriate filesystem
* that supports this namespace.
* This ensures that code such as
* - Exists("/home/user/some_file.txt")
* - Exists("apk://assets/some_file.txt")
* works as expected.
* Non-prefixed path access forwards to the NativeFilesystem.
* Paths with namespaces (ns://) are forwarded to the appropriate filesystem
* that supports this namespace.
*/
class RootFilesystem : public Filesystem {
public:
/**
* Initializes a Root filesystem.
* This filesystem does not support chaining, it is always the base.
*/
explicit RootFilesystem();
/**
* Creates a new appropriate filesystem from the specified path.
* The path is processed to initialize the proper virtual filesystem handler.
* Enhanced version of Create with namespace support.
*
* @param p Virtual path to use
* @return Valid Filesystem when the parsing was successful, otherwise invalid
*/
FilesystemView Create(StringView path) const override;
protected:
/**
* Implementation of abstract methods
*/
/** @{ */
bool IsFile(StringView path) const override;
bool IsDirectory(StringView path, bool follow_symlinks) const override;
bool Exists(StringView path) const override;
int64_t GetFilesize(StringView path) const override;
std::streambuf* CreateInputStreambuffer(StringView path, std::ios_base::openmode mode) const override;
std::streambuf* CreateOutputStreambuffer(StringView path, std::ios_base::openmode mode) const override;
bool GetDirectoryContent(StringView path, std::vector<DirectoryTree::Entry>& entries) const override;
bool MakeDirectory(StringView path, bool follow_symlinks) const override;
std::string Describe() const override;
/** @} */
private:
/**
* Resolves namespaces to get the appropriate filesystem back.
* @param path Path to resolve.
* @return Filesystem that supports this path
*/
const Filesystem& FilesystemForPath(StringView path) const;
// ns -> fs, NativeFilesystem is always last
using FsList = std::vector<std::pair<std::string, std::shared_ptr<Filesystem>>>;
FsList fs_list;
};
#endif