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fps_overlay.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_FPS_OVERLAY_H
#define EP_FPS_OVERLAY_H
#include <deque>
#include <string>
#include "drawable.h"
#include "memory_management.h"
#include "rect.h"
#include "game_clock.h"
/**
* FpsOverlay class.
* Shows current FPS and the speedup indicator.
*/
class FpsOverlay : public Drawable {
public:
FpsOverlay();
void Draw(Bitmap& dst) override;
/**
* Update the fps overlay.
*
* @return true if the fps string was changed
*/
bool Update();
/**
* Formats a string containing FPS.
*
* @return fps string
*/
std::string GetFpsString() const;
/**
* Set whether we will render the fps.
*
* @param value true if we want to draw to screen
*/
void SetDrawFps(bool value);
private:
void UpdateText();
BitmapRef fps_bitmap;
BitmapRef speedup_bitmap;
Game_Clock::time_point last_refresh_time;
/** Rect to draw on screen */
Rect fps_rect;
Rect speedup_rect;
std::string text;
int last_speed_mod = 1;
bool speedup_dirty = true;
bool fps_dirty = true;
bool draw_fps = true;
};
inline std::string FpsOverlay::GetFpsString() const {
return text;
}
inline void FpsOverlay::SetDrawFps(bool value) {
draw_fps = value;
}
#endif