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frame.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <string>
#include <vector>
#include "cache.h"
#include "bitmap.h"
#include "main_data.h"
#include "frame.h"
#include "drawable_mgr.h"
Frame::Frame() :
Drawable(Priority_Frame)
{
if (!lcf::Data::system.frame_name.empty() && lcf::Data::system.show_frame) {
FileRequestAsync* request = AsyncHandler::RequestFile("Frame", lcf::Data::system.frame_name);
request->SetGraphicFile(true);
request_id = request->Bind(&Frame::OnFrameGraphicReady, this);
request->Start();
}
DrawableMgr::Register(this);
}
void Frame::Update() {
// no-op
}
void Frame::Draw(Bitmap& dst) {
if (frame_bitmap) {
dst.Blit(0, 0, *frame_bitmap, frame_bitmap->GetRect(), 255);
}
}
void Frame::OnFrameGraphicReady(FileRequestResult* result) {
frame_bitmap = Cache::Frame(result->file);
}