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game_actors.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "system.h"
#include <vector>
#include "game_actors.h"
#include "main_data.h"
#include "output.h"
Game_Actors::Game_Actors() {
data.reserve(lcf::Data::actors.size());
for (size_t i = 0; i < lcf::Data::actors.size(); i++) {
data.emplace_back(Game_Actor(i + 1));
}
}
void Game_Actors::SetSaveData(std::vector<lcf::rpg::SaveActor> save) {
// Ensure actor save data and LDB actors has correct size
if (save.size() > data.size()) {
Output::Warning("Game_Actors: Save game array size {} is larger than number of LDB actors {} : Dropping extras ...", save.size(), data.size());
}
for (size_t i = 0; i < std::min(save.size(), data.size()); ++i) {
data[i].SetSaveData(std::move(save[i]));
}
}
std::vector<lcf::rpg::SaveActor> Game_Actors::GetSaveData() const {
std::vector<lcf::rpg::SaveActor> save;
save.reserve(data.size());
for (auto& actor: data) {
save.push_back(actor.GetSaveData());
}
return save;
}
Game_Actor* Game_Actors::GetActor(int actor_id) {
if (!ActorExists(actor_id)) {
return nullptr;
}
return &data[actor_id - 1];
}
bool Game_Actors::ActorExists(int actor_id) {
return actor_id > 0 && actor_id <= static_cast<int>(data.size());
}
void Game_Actors::ResetBattle() {
for (auto& actor: data) {
actor.ResetBattle();
}
}
void Game_Actors::ReloadActors() {
for (auto& actor: data) {
actor.ReloadDbActor();
}
}