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game_actors.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_GAME_ACTORS_H
#define EP_GAME_ACTORS_H
// Headers
#include <vector>
#include "game_actor.h"
#include <lcf/rpg/saveactor.h>
/**
* Game_Actors namespace.
*/
class Game_Actors {
public:
/**
* Initializes Game Actors.
*/
Game_Actors();
Game_Actors(const Game_Actors&) = delete;
Game_Actors& operator=(const Game_Actors&) = delete;
void SetSaveData(std::vector<lcf::rpg::SaveActor> save);
std::vector<lcf::rpg::SaveActor> GetSaveData() const;
/**
* Gets an actor by its ID.
*
* @param actor_id the actor ID in the database.
* @return the actor object.
*/
Game_Actor* GetActor(int actor_id);
/** @return the number of actors */
int GetNumActors() const;
/**
* Gets if an actor ID is valid.
*
* @param actor_id the actor ID in the database.
* @return whether the actor exists.
*/
bool ActorExists(int actor_id);
/**
* Resets battle modifiers of all actors.
*/
void ResetBattle();
void ReloadActors();
private:
std::vector<Game_Actor> data;
};
inline int Game_Actors::GetNumActors() const {
return static_cast<int>(data.size());
}
#endif