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game_interpreter_control_variables.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_GAME_INTERPRETER_CONTROL_VARIABLES
#define EP_GAME_INTERPRETER_CONTROL_VARIABLES
#include <lcf/rpg/eventcommand.h>
class Game_Interpreter;
namespace ControlVariables {
int Random(int value, int value2);
int Item(int op, int item);
int Actor(int op, int actor_id);
int Party(int op, int party_idx);
int Event(int op, int event_id, const Game_Interpreter& interpreter);
int Other(int op);
int Enemy(int op, int enemy_idx);
int Pow(int arg1, int arg2);
int Sqrt(int arg, int mul);
int Sin(int arg1, int arg2, int mul);
int Cos(int arg1, int arg2, int mul);
int Atan2(int arg1, int arg2, int mul);
int Min(int arg1, int arg2);
int Max(int arg1, int arg2);
int Abs(int arg);
int Binary(int op, int arg1, int arg2);
// Functions only used by expressions
int Clamp(int arg1, int arg2, int arg3);
int Muldiv(int arg1, int arg2, int arg3);
int Divmul(int arg1, int arg2, int arg3);
int Between(int arg1, int arg2, int arg3);
}
#endif