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game_quit.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game_quit.h"
#include "options.h"
#include "input.h"
#include "scene.h"
#include <player.h>
constexpr int num_seconds = 2;
constexpr int start_time = num_seconds * DEFAULT_FPS;
constexpr int window_width = SCREEN_TARGET_WIDTH / 2;
constexpr int window_height = 32;
Game_Quit::Game_Quit()
: window(0, 0, window_width, window_height, Drawable::Flags::Global)
{
window.SetBackOpacity(128);
window.SetZ(Priority_Overlay - 20);
OnResolutionChange();
Reset();
}
void Game_Quit::Update() {
if (Scene::instance == nullptr || Scene::instance->type == Scene::Title || !Scene::Find(Scene::Title) || !Input::IsPressed(Input::RESET)) {
if (time_left != start_time) {
Reset();
}
return;
}
window.SetVisible(true);
if (time_left > 0) {
--time_left;
}
// FIXME Need to write the text every frame in case system graphic changes..
auto s = (time_left + DEFAULT_FPS - 1) / DEFAULT_FPS;
window.SetText("Restarting in " + std::to_string(s) + " sec ...");
window.Update();
}
void Game_Quit::OnResolutionChange() {
window.SetX(Player::screen_width / 2 - window_width / 2);
window.SetY(Player::screen_height / 2 - window_height / 2);
}
void Game_Quit::Reset() {
window.SetVisible(false);
time_left = DEFAULT_FPS * num_seconds;
}