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game_targets.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_GAME_TARGETS_H
#define EP_GAME_TARGETS_H
#include <vector>
#include <lcf/rpg/savetarget.h>
class Game_Targets {
public:
Game_Targets() = default;
void SetSaveData(std::vector<lcf::rpg::SaveTarget> save);
std::vector<lcf::rpg::SaveTarget> GetSaveData() const;
void AddTeleportTarget(int map_id, int x, int y, bool switch_on, int switch_id);
void RemoveTeleportTarget(int map_id);
bool HasTeleportTargets() const;
const lcf::rpg::SaveTarget* GetTeleportTarget(int map_id) const;
const std::vector<lcf::rpg::SaveTarget>& GetTeleportTargets() const;
void SetEscapeTarget(int map_id, int x, int y, bool switch_on, int switch_id);
bool HasEscapeTarget() const;
const lcf::rpg::SaveTarget& GetEscapeTarget() const;
private:
lcf::rpg::SaveTarget escape;
std::vector<lcf::rpg::SaveTarget> teleports;
};
inline bool Game_Targets::HasTeleportTargets() const {
return !teleports.empty();
}
inline const std::vector<lcf::rpg::SaveTarget>& Game_Targets::GetTeleportTargets() const {
return teleports;
}
inline bool Game_Targets::HasEscapeTarget() const {
return escape.map_id != 0;
}
inline const lcf::rpg::SaveTarget& Game_Targets::GetEscapeTarget() const {
return escape;
}
#endif