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instrumentation.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#include "instrumentation.h"
#include "utils.h"
#ifdef PLAYER_INSTRUMENTATION_VTUNE
__itt_domain* Instrumentation::domain = nullptr;
#endif
void Instrumentation::Init(const char* name) {
#ifdef PLAYER_INSTRUMENTATION_VTUNE
assert(!domain);
#ifdef _WIN32
domain = __itt_domain_create(Utils::ToWideString(name).c_str());
#else
domain = __itt_domain_create(name);
#endif
#else
(void)name;
#endif
}