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maniac_patch.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_MANIAC_PATCH
#define EP_MANIAC_PATCH
#include <array>
#include <cstdint>
#include "span.h"
#include "game_strings.h"
class Game_Interpreter;
namespace ManiacPatch {
int32_t ParseExpression(Span<const int32_t> op_codes, const Game_Interpreter& interpreter);
std::array<bool, 50> GetKeyRange();
bool GetKeyState(uint32_t key_id);
bool CheckString(StringView str_l, StringView str_r, int op, bool ignore_case);
StringView GetLcfName(int data_type, int id, bool is_dynamic);
StringView GetLcfDescription(int data_type, int id, bool is_dynamic);
}
#endif