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point.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_POINT_H
#define EP_POINT_H
#include <ostream>
/**
* Point.
*/
template<typename T>
class PointT {
public:
/**
* Constructor. All values are set to default (0).
*/
constexpr PointT() = default;
/**
* Constructor.
*
* @param x initial x.
* @param y initial y.
*/
constexpr PointT(T x, T y) : x(x), y(y) {}
/** X coordinate. */
T x = T();
/** Y coordinate. */
T y = T();
};
using Point = PointT<int>;
using PointF = PointT<float>;
template<typename T>
inline bool operator==(const PointT<T> &l, const PointT<T>& r) {
return l.x == r.x && l.y == r.y;
}
template<typename T>
inline bool operator!=(const PointT<T> &l, const PointT<T>& r) {
return !(l == r);
}
template<typename T>
inline bool operator<(const PointT<T> &l, const PointT<T>& r) {
return l.x < r.x || (l.x == r.x && l.y < r.y);
}
template<typename T>
inline bool operator>(const PointT<T> &l, const PointT<T>& r) {
return l.x > r.x || (l.x == r.x && l.y > r.y);
}
template<typename T>
inline bool operator<=(const PointT<T> &l, const PointT<T>& r) {
return !(l > r);
}
template<typename T>
inline bool operator>=(const PointT<T> &l, const PointT<T>& r) {
return !(l < r);
}
template<typename T>
inline std::ostream& operator<<(std::ostream& os, PointT<T> r) {
os << "Point{" << r.x << "," << r.y << "}";
return os;
}
#endif