forked from EasyRPG/Player
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscene_actortarget.h
78 lines (67 loc) · 1.97 KB
/
scene_actortarget.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_ACTORTARGET_H
#define EP_SCENE_ACTORTARGET_H
// Headers
#include "scene.h"
#include "window_actortarget.h"
#include "window_help.h"
#include "window_targetstatus.h"
/**
* Scene ActorTarget class.
* Manages using of Items and Spells.
*/
class Scene_ActorTarget : public Scene {
public:
/**
* Constructor.
*
* @param item_id item ID of item to use.
*/
Scene_ActorTarget(int item_id);
/**
* Constructor.
*
* @param skill_id skill ID of skill to use.
* @param actor_index index of the spell caster in party.
*/
Scene_ActorTarget(int skill_id, int actor_index);
void Start() override;
void vUpdate() override;
/**
* Update function used when an item will be used.
*/
void UpdateItem();
/**
* Update function used when a skill will be used.
*/
void UpdateSkill();
private:
/** Contains the actors of the party. */
std::unique_ptr<Window_ActorTarget> target_window;
/** Contains the name of the item/skill that will be used. */
std::unique_ptr<Window_Help> help_window;
/** Contains quantity/cost of item/spell. */
std::unique_ptr<Window_TargetStatus> status_window;
/** ID of item/skill to use. */
int id;
/* Index of spell caster in party (only for skills). */
int actor_index;
/** True if item, false if skill. */
bool use_item;
};
#endif