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scene_equip.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_EQUIP_H
#define EP_SCENE_EQUIP_H
// Headers
#include <vector>
#include "scene.h"
#include "window_equipitem.h"
#include "window_equip.h"
#include "window_equipstatus.h"
#include "window_help.h"
/**
* Scene Equip class.
* Displays the equipment of a hero.
*/
class Scene_Equip : public Scene {
public:
/**
* Constructor.
*
* @param actors Vector containing all the actors
* @param actor_index actor whose equipment is shown.
* @param equip_index selected equipment.
*/
Scene_Equip(std::vector<Game_Actor*> actors, int actor_index, int equip_index = 0);
void Start() override;
void vUpdate() override;
/**
* Updates the item windows.
*/
void UpdateItemWindows();
/**
* Updates the equip window.
*/
void UpdateEquipWindow();
/**
* Updates the status window.
*/
void UpdateStatusWindow();
/**
* Updates the equip window.
*/
void UpdateEquipSelection();
/**
* Updates the item window.
*/
void UpdateItemSelection();
private:
std::vector<Game_Actor*> actors;
/** Index of the actor in the party whose equipment is displayed. */
int actor_index;
/** Selected equipment on startup. */
int equip_index;
/** Displays available items in a category. */
std::vector<std::shared_ptr<Window_EquipItem> > item_windows;
/** Current active item window. */
std::shared_ptr<Window_EquipItem> item_window;
/** Displays stats of the hero/item. */
std::unique_ptr<Window_EquipStatus> equipstatus_window;
/** Displays currently equipped items. */
std::unique_ptr<Window_Equip> equip_window;
/** Displays description about the selected item. */
std::unique_ptr<Window_Help> help_window;
};
#endif