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scene_gamebrowser.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_GAMEBROWSER_H
#define EP_SCENE_GAMEBROWSER_H
// Headers
#include "scene.h"
#include "window_about.h"
#include "window_command_horizontal.h"
#include "window_help.h"
#include "window_gamelist.h"
/**
* Game browser class.
*/
class Scene_GameBrowser : public Scene {
public:
/**
* Constructor.
*/
Scene_GameBrowser();
void Start() override;
void Continue(SceneType prev_scene) override;
void vUpdate() override;
/**
* Creates the window displaying the options.
*/
void CreateWindows();
/**
* Update function if command window is active.
*/
void UpdateCommand();
/**
* Update function if status window is active.
*/
void UpdateGameListSelection();
/**
* Starts the selected game.
*/
void BootGame();
/** Options available in a Rpg2k3 menu. */
enum CommandOptionType {
GameList = 0,
Options,
About,
Quit
};
private:
/** Window displaying settings */
std::unique_ptr<Window_Command_Horizontal> command_window;
/** Window displaying the games. */
std::unique_ptr<Window_GameList> gamelist_window;
/** Window displaying help text. */
std::unique_ptr<Window_Help> help_window;
/** Window displaying the loading text */
std::unique_ptr<Window_Help> load_window;
/** Window dislaying about text */
std::unique_ptr<Window_About> about_window;
bool game_loading = false;
int old_gamelist_index = 0;
/** What the state of the Player::debug_flag was at launch time */
bool initial_debug_flag = false;
struct DirectoryStack {
FilesystemView filesystem;
int index = 0;
};
std::vector<DirectoryStack> stack;
};
#endif