forked from EasyRPG/Player
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscene_load.cpp
39 lines (34 loc) · 1.18 KB
/
scene_load.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <sstream>
#include "filefinder.h"
#include "output.h"
#include "player.h"
#include "scene_load.h"
#include "scene_map.h"
Scene_Load::Scene_Load() :
Scene_File(ToString(lcf::Data::terms.load_game_message)) {
Scene::type = Scene::Load;
}
void Scene_Load::Action(int index) {
std::string save_name = fs.FindFile(fmt::format("Save{:02d}.lsd", index + 1));
Player::LoadSavegame(save_name, index + 1);
}
bool Scene_Load::IsSlotValid(int index) {
return file_windows[index]->IsValid();
}