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scene_logo.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_LOGO_H
#define EP_SCENE_LOGO_H
// Headers
#include "system.h"
#include "scene.h"
#include "sprite.h"
#include "async_handler.h"
/**
* Scene Logo class.
* Displays the shiny EasyRPG logo on startup and inititalizes the game.
* When the startup directory does not contain a game it loads the Game Browser
* instead.
*/
class Scene_Logo : public Scene {
public:
/**
* Constructor.
*/
Scene_Logo();
Scene_Logo(std::vector<std::vector<uint8_t>> logos, unsigned current_logo_index);
void Start() override;
void vUpdate() override;
bool DetectGame();
BitmapRef LoadLogo();
void DrawLogo(BitmapRef logo_img);
void DrawBackground(Bitmap& dst) override;
void DrawTextOnLogo(bool verbose);
static std::vector<std::vector<uint8_t>> LoadLogos();
private:
std::unique_ptr<Sprite> logo;
BitmapRef logo_img;
int frame_counter;
std::vector<std::vector<uint8_t>> logos;
unsigned current_logo_index = 0;
bool skip_logos = false;
bool detected_game = false;
void OnIndexReady(FileRequestResult* result);
FileRequestBinding request_id;
bool async_ready = false;
};
#endif