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scene_name.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_NAME_H
#define EP_SCENE_NAME_H
#include "scene.h"
#include "window_name.h"
#include "window_face.h"
#include "window_keyboard.h"
/**
* Scene_Item class.
*/
class Scene_Name : public Scene {
public:
/**
* Constructor.
*/
Scene_Name(int actor_id, int charset, bool use_default_name);
void Start() override;
void vUpdate() override;
protected:
std::vector<Window_Keyboard::Mode> layouts;
int actor_id = 0;
int layout_index = 0;
bool use_default_name = false;
private:
std::unique_ptr<Window_Keyboard> kbd_window;
std::unique_ptr<Window_Name> name_window;
std::unique_ptr<Window_Face> face_window;
};
#endif