forked from EasyRPG/Player
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscene_settings.h
91 lines (75 loc) · 2.44 KB
/
scene_settings.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_SYSTEM_H
#define EP_SCENE_SYSTEM_H
// Headers
#include <vector>
#include "scene.h"
#include "window_command.h"
#include "window_command_horizontal.h"
#include "window_about.h"
#include "window_selectable.h"
#include "window_settings.h"
#include "window_input_settings.h"
#include "async_handler.h"
#include "sprite.h"
#include "game_config.h"
/**
* Scene allowing configuration of system state.
*/
class Scene_Settings : public Scene {
public:
/**
* Constructor.
*/
Scene_Settings();
void Start() override;
void vUpdate() override;
/**
* Saves the configuration to the global config file.
* @param silent When true only log messages instead of displaying them
* @return whether saving was successful
*/
static bool SaveConfig(bool silent = false);
private:
void CreateMainWindow();
void CreateOptionsWindow();
void CreateTitleGraphic();
void OnTitleSpriteReady(FileRequestResult* result);
void SetMode(Window_Settings::UiMode new_mode);
void UpdateMain();
void UpdateOptions();
void UpdateButtonOption();
void UpdateButtonAdd();
void UpdateButtonRemove();
bool RefreshInputEmergencyReset();
void RefreshInputActionAllowed();
std::unique_ptr<Window_Command> main_window;
std::unique_ptr<Window_Help> help_window;
std::unique_ptr<Window_About> about_window;
std::unique_ptr<Window_Settings> options_window;
std::unique_ptr<Window_InputSettings> input_window;
std::unique_ptr<Window_Help> input_help_window;
std::unique_ptr<Window_Command_Horizontal> input_mode_window;
std::unique_ptr<Window_Command> picker_window;
std::unique_ptr<Window_NumberInput> number_window;
std::unique_ptr<Sprite> title;
FileRequestBinding request_id;
int input_reset_counter = 0;
Window_Settings::UiMode mode = Window_Settings::eNone;
};
#endif