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scene_shop.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_SHOP_H
#define EP_SCENE_SHOP_H
// Headers
#include "scene.h"
#include "window_base.h"
#include "window_help.h"
#include "window_gold.h"
#include "window_shopparty.h"
#include "window_shopbuy.h"
#include "window_shopnumber.h"
#include "window_shopstatus.h"
#include "window_shopsell.h"
#include "window_shop.h"
/**
* Scene Shop class.
* Manages buying and selling of items.
*/
class Scene_Shop : public Scene {
public:
using Continuation = std::function<void(bool)>;
/**
* Constructor.
*/
Scene_Shop(
std::vector<int> goods,
int shop_type,
bool allow_buy,
bool allow_sell,
Continuation on_finish);
void Start() override;
void Suspend(SceneType next_scene) override;
enum ShopMode {
BuySellLeave,
BuySellLeave2,
Buy,
BuyHowMany,
Bought,
Sell,
SellHowMany,
Sold,
Leave
};
void SetMode(int nmode);
void vUpdate() override;
void UpdateCommandSelection();
void UpdateBuySelection();
void UpdateSellSelection();
void UpdateNumberInput();
private:
/** Displays available items. */
std::unique_ptr<Window_Help> help_window;
std::unique_ptr<Window_ShopBuy> buy_window;
std::unique_ptr<Window_ShopParty> party_window;
std::unique_ptr<Window_ShopStatus> status_window;
std::unique_ptr<Window_Gold> gold_window;
std::unique_ptr<Window_ShopSell> sell_window;
std::unique_ptr<Window_ShopNumber> number_window;
std::unique_ptr<Window_Base> empty_window;
std::unique_ptr<Window_Base> empty_window2;
std::unique_ptr<Window_Shop> shop_window;
Continuation on_finish;
std::vector<int> goods;
int shop_type = 0;
int mode = 0;
int timer = 0;
bool allow_buy = false;
bool allow_sell = false;
bool did_transaction = false;
};
#endif