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scene_skill.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_SKILL_H
#define EP_SCENE_SKILL_H
// Headers
#include <vector>
#include "scene.h"
#include "window_help.h"
#include "window_skill.h"
#include "window_skillstatus.h"
/**
* Scene_Skill class.
*/
class Scene_Skill : public Scene {
public:
/**
* Constructor.
*/
Scene_Skill(std::vector<Game_Actor*> actors, int actor_index, int skill_index = 0);
void Start() override;
void Continue(SceneType prev_scene) override;
void vUpdate() override;
void TransitionOut(SceneType next_scene) override;
private:
std::vector<Game_Actor*> actors;
/** Actor in the vector whose skills are displayed. */
int actor_index;
/** Skill to select at startup. */
int skill_index;
/** Displays available skills. */
std::unique_ptr<Window_Skill> skill_window;
/** Displays information about the actor. */
std::unique_ptr<Window_SkillStatus> skillstatus_window;
/** Displays description about the selected skill. */
std::unique_ptr<Window_Help> help_window;
};
#endif