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scene_status.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_STATUS_H
#define EP_SCENE_STATUS_H
// Headers
#include <vector>
#include "scene.h"
#include "window_actorinfo.h"
#include "window_actorstatus.h"
#include "window_equip.h"
#include "window_paramstatus.h"
#include "window_gold.h"
/**
* Scene Status class.
* Displays status information about a party member.
*/
class Scene_Status : public Scene {
public:
/**
* Constructor.
*
* @param actors list of actors
* @param index index in the vector to show
*/
Scene_Status(std::vector<Game_Actor*> actors, int actor_index);
void Start() override;
void vUpdate() override;
private:
std::vector<Game_Actor*> actors;
int actor_index;
std::unique_ptr<Window_ActorInfo> actorinfo_window;
std::unique_ptr<Window_ActorStatus> actorstatus_window;
std::unique_ptr<Window_Gold> gold_window;
std::unique_ptr<Window_ParamStatus> paramstatus_window;
std::unique_ptr<Window_Equip> equip_window;
};
#endif