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scene_teleport.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCENE_TELEPORT_H
#define EP_SCENE_TELEPORT_H
// Headers
#include "scene.h"
#include "window_teleport.h"
/**
* Scene Teleport class.
* Displays the Teleport locations of the teleport skill.
*/
class Scene_Teleport : public Scene {
public:
/**
* Constructor.
*/
Scene_Teleport(Game_Actor& actor, const lcf::rpg::Skill& skill);
Scene_Teleport(const lcf::rpg::Item& item, const lcf::rpg::Skill& skill);
void Start() override;
void vUpdate() override;
void TransitionOut(SceneType next_scene) override;
private:
std::unique_ptr<Window_Teleport> teleport_window;
Game_Actor* actor = nullptr;
const lcf::rpg::Skill* skill = nullptr;
const lcf::rpg::Item* item = nullptr;
};
#endif