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screen.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <string>
#include "bitmap.h"
#include "color.h"
#include "game_screen.h"
#include "main_data.h"
#include "screen.h"
#include "drawable_mgr.h"
Screen::Screen() : Drawable(Priority_Screen)
{
DrawableMgr::Register(this);
}
void Screen::Draw(Bitmap& dst) {
auto flash_color = Main_Data::game_screen->GetFlashColor();
if (flash_color.alpha > 0) {
if (!flash) {
flash = Bitmap::Create(dst.GetWidth(), dst.GetHeight(), flash_color);
} else {
flash->Fill(flash_color);
}
dst.Blit(0, 0, *flash, flash->GetRect(), 255);
}
if (viewport != Rect()) {
// Clear all parts of the screen that are out-of-bounds
Rect dst_rect = dst.GetRect();
int dx = viewport.x - dst_rect.x;
int dy = viewport.y - dst_rect.y;
if (dx > 0) {
// Left and Right
dst.ClearRect({0, 0, dx, dst.GetHeight()});
dst.ClearRect({dst.GetWidth() - dx, 0, dx, dst.GetHeight()});
}
if (dy > 0) {
// Top and Bottom
dst.ClearRect({0, 0, dst.GetWidth(), dy});
dst.ClearRect({0, dst.GetHeight() - dy, dst.GetWidth(), dy});
}
}
}