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screen.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SCREEN_H
#define EP_SCREEN_H
// Headers
#include <string>
#include "bitmap.h"
#include "drawable.h"
#include "system.h"
/**
* A special drawable for handling screen effects.
* This basically works by taking the screen surface and drawing on itself.
* Sounds a bit dirty, but works.
*
* The z index is chosen in a way that battle animations and message boxes
* are not colorized.
*/
class Screen : public Drawable {
public:
Screen();
void Draw(Bitmap& dst) override;
Rect GetViewport() const;
void SetViewport(const Rect& rect);
private:
BitmapRef flash;
Rect viewport;
};
inline Rect Screen::GetViewport() const {
return viewport;
}
inline void Screen::SetViewport(const Rect &rect) {
viewport = rect;
}
#endif