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shake.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SHAKE_H
#define EP_SHAKE_H
#include <cmath>
#include <cstdint>
#include "utils.h"
/** Contains helper functions for flash effect */
namespace Shake {
static constexpr int kShakeContinuousTimeStart = 65535;
/**
* Computes new shake position from inputs
*
* @param strength strength of shake effect
* @param speed speed of shake effect
* @param time_left amount of time left for shake effect
* @param position current shake position
*/
inline int NextPosition(int strength, int speed, int time_left, int position) {
int amplitude = 1 + 2 * strength;
int newpos = amplitude * sin((time_left * 4 * (speed + 2)) % 256 * M_PI / 128) * -1;
int cutoff = (speed * amplitude / 8) + 1;
return Utils::Clamp<int>(newpos, position - cutoff, position + cutoff);
}
/**
* Perform one time step of shake animation
*
* @param position shake position
* @param time_left amount of time left for shake effect
* @param strength strength of shake effect
* @param speed speed of shake effect
* @param continous whether this is a continuous shake
*/
inline void Update(int32_t& position, int32_t& time_left, int32_t strength, int32_t speed, bool continuous)
{
if (time_left > 0) {
--time_left;
// This fixes a bug in RPG_RT where continuous shake would actually stop after
// 18m12s of gameplay.
if (time_left <= 0 && continuous) {
time_left = kShakeContinuousTimeStart;
}
if (time_left > 0) {
position = NextPosition(strength, speed, time_left, position);
} else {
position = 0;
time_left = 0;
}
}
}
} //namespace Shake
#endif