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sprite_airshipshadow.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SPRITE_AIRSHIPSHADOW_H
#define EP_SPRITE_AIRSHIPSHADOW_H
// Headers
#include "sprite.h"
#include <string>
/**
* Sprite for the shadow of the airship.
*
* Actually, the shadow is made of two 16x16 shadow sprites in the
* System file drawn on top of each other. These are blit to an
* intermediate bitmap and cached until the system graphic is changed.
*/
class Sprite_AirshipShadow : public Sprite {
public:
Sprite_AirshipShadow(int x_offset = 0, int y_offset = 0);
void Draw(Bitmap& dst) override;
void Update();
void RecreateShadow();
private:
int x_offset = 0;
int y_offset = 0;
};
#endif