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sprite_battler.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "sprite_battler.h"
#include "game_battler.h"
#include "bitmap.h"
#include "cache.h"
#include "main_data.h"
#include "player.h"
#include <lcf/reader_util.h>
#include "output.h"
Sprite_Battler::Sprite_Battler(Game_Battler* battler, int index) :
battler(battler), battle_index(index) {
}
Sprite_Battler::~Sprite_Battler() {
}
void Sprite_Battler::ResetZ() {
static_assert(Game_Battler::Type_Ally < Game_Battler::Type_Enemy, "Game_Battler enums re-ordered! Fix Z order logic here!");
constexpr int id_limit = 128;
const auto& graphic = GetBitmap();
int y = battler->GetBattlePosition().y;
if (battler->GetType() == Game_Battler::Type_Enemy && graphic) {
y += graphic->GetHeight() / 2;
} else if (battler->GetType() == Game_Battler::Type_Ally) {
y += 24;
}
Drawable::Z_t z = battler->GetType();
z += y;
z *= id_limit;
z += id_limit - battle_index;
z += Priority_Battler;
SetZ(z);
}