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sprite_enemy.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SPRITE_ENEMY_H
#define EP_SPRITE_ENEMY_H
// Headers
#include "sprite_battler.h"
#include "async_handler.h"
class BattleAnimation;
class Game_Battler;
class Game_Enemy;
/**
* Sprite_Battler class, used for battle sprites
*/
class Sprite_Enemy : public Sprite_Battler {
public:
/**
* Constructor.
*
* @param battler game battler to display
*/
Sprite_Enemy(Game_Enemy* battler);
~Sprite_Enemy() override;
void Draw(Bitmap& dst) override;
Game_Enemy* GetBattler() const;
void Refresh();
void ResetZ() final;
protected:
void CreateSprite();
void OnMonsterSpriteReady(FileRequestResult* result);
std::string sprite_name;
BitmapRef graphic;
int hue = 0;
float zoom = 1.0;
FileRequestBinding request_id;
};
#endif