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sprite_picture.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_PICTURE_SPRITE_H
#define EP_PICTURE_SPRITE_H
#include "sprite.h"
class Bitmap;
/**
* Sprite picture class.
*/
class Sprite_Picture : public Sprite {
public:
/**
* Constructor.
*
* @param pic_id the picture id
*/
Sprite_Picture(int pic_id, Drawable::Flags flags = Drawable::Flags::Default);
void Draw(Bitmap& dst) override;
void OnPictureShow();
/** @return Width of a single spritesheet frame or the entire width if the picture has no spritesheet */
int GetFrameWidth() const;
/** @return Height of a single spritesheet frame or the entire width if the picture has no spritesheet */
int GetFrameHeight() const;
private:
int last_spritesheet_frame = -1;
const int pic_id = 0;
const bool feature_spritesheet = false;
const bool feature_priority_layers = false;
const bool feature_bottom_trans = false;
};
#endif