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spriteset_battle.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SPRITESET_BATTLE_H
#define EP_SPRITESET_BATTLE_H
// Headers
#include "background.h"
#include "screen.h"
#include "sprite_battler.h"
#include "sprite_character.h"
#include "sprite_timer.h"
class Game_Battler;
/**
* Spriteset_Battle class.
*/
class Spriteset_Battle {
public:
explicit Spriteset_Battle(std::string background, int terrain_id);
void Update();
protected:
std::unique_ptr<Background> background;
std::vector<Sprite_Battler*> sprites;
std::string background_name;
std::unique_ptr<Screen> screen;
std::unique_ptr<Sprite_Timer> timer1;
std::unique_ptr<Sprite_Timer> timer2;
};
#endif