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state.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#include "state.h"
#include <lcf/reader_util.h>
#include <lcf/data.h>
#include "output.h"
#include <cassert>
namespace State {
bool Add(int state_id, StateVec& states, const PermanentStates& ps, bool allow_battle_states) {
const lcf::rpg::State* state = lcf::ReaderUtil::GetElement(lcf::Data::states, state_id);
if (!state) {
Output::Warning("State::Add: Can't add state with invalid ID {}", state_id);
return false;
}
if (!allow_battle_states && state->type == lcf::rpg::State::Persistence_ends) {
return false;
}
if (state_id > static_cast<int>(states.size())) {
states.resize(state_id);
}
states[state_id - 1] = 1;
// Clear states that are more than 10 priority points below the
// significant state
const lcf::rpg::State* sig_state = GetSignificantState(states);
for (int i = 0; i < (int)states.size(); ++i) {
if (lcf::Data::states[i].priority <= sig_state->priority - 10 && !ps.Has(i + 1)) {
states[i] = 0;
}
if (states[i]) {
for (int j = 0; j < (int)lcf::Data::states[i].easyrpg_immune_states.size(); ++j) {
if (lcf::Data::states[i].easyrpg_immune_states[j] && !ps.Has(j + 1)) {
states[j] = 0;
}
}
}
}
return states[state_id - 1] != 0;
}
bool Remove(int state_id, StateVec& states, const PermanentStates& ps) {
const lcf::rpg::State* state = lcf::ReaderUtil::GetElement(lcf::Data::states, state_id);
if (!state) {
Output::Warning("State::Remove: Can't remove state with invalid ID {}", state_id);
return false;
}
if (state_id - 1 >= static_cast<int>(states.size())) {
return false;
}
auto& st = states[state_id - 1];
if (!st) {
return false;
}
if (ps.Has(state_id)) {
return false;
}
st = 0;
return true;
}
bool RemoveAllBattle(StateVec& states, const PermanentStates& ps) {
bool any_removed = false;
for (int i = 0; i < (int)states.size(); ++i) {
auto state_id = i + 1;
auto* state = lcf::ReaderUtil::GetElement(lcf::Data::states, state_id);
if (state == nullptr) {
Output::Warning("State::RemoveAllBattle: Can't remove state with invalid ID {}", state_id);
continue;
}
if (state->type == lcf::rpg::State::Persistence_persists) {
if (state->auto_release_prob == 0 || ps.Has(state_id)) {
continue;
}
}
any_removed |= Remove(state_id, states, {});
}
return any_removed;
}
bool RemoveAll(StateVec& states, const PermanentStates& ps) {
bool any_removed = false;
for (int i = 0; i < (int)states.size(); ++i) {
auto state_id = i + 1;
if (Has(state_id, states)) {
any_removed |= Remove(state_id, states, ps);
}
}
return any_removed;
}
lcf::rpg::State::Restriction GetSignificantRestriction(const StateVec& states) {
// Priority is nomove > attack enemy > attack ally > normal
lcf::rpg::State::Restriction sig_res = lcf::rpg::State::Restriction_normal;
for (int i = 0; i < (int)states.size(); ++i) {
auto state_id = i + 1;
if (!Has(state_id, states)) {
continue;
}
auto* state = lcf::ReaderUtil::GetElement(lcf::Data::states, state_id);
if (state == nullptr) {
Output::Warning("State::GetSignificantRestriction: Can't remove state with invalid ID {}", state_id);
continue;
}
switch (state->restriction) {
case lcf::rpg::State::Restriction_normal:
break;
case lcf::rpg::State::Restriction_do_nothing:
return lcf::rpg::State::Restriction_do_nothing;
case lcf::rpg::State::Restriction::Restriction_attack_enemy:
if (sig_res == lcf::rpg::State::Restriction::Restriction_attack_ally
|| sig_res == lcf::rpg::State::Restriction_normal) {
sig_res = lcf::rpg::State::Restriction_attack_enemy;
}
break;
case lcf::rpg::State::Restriction::Restriction_attack_ally:
if (sig_res == lcf::rpg::State::Restriction_normal) {
sig_res = lcf::rpg::State::Restriction_attack_ally;
}
break;
}
}
return sig_res;
}
const lcf::rpg::State* GetSignificantState(const StateVec& states) {
int priority = 0;
const lcf::rpg::State* sig_state = NULL;
for (int i = 0; i < (int)states.size(); ++i) {
auto state_id = i + 1;
if (!Has(state_id, states)) {
continue;
}
auto* state = lcf::ReaderUtil::GetElement(lcf::Data::states, state_id);
if (state == nullptr) {
Output::Warning("State::GetSignificantState: Can't remove state with invalid ID {}", state_id);
continue;
}
// Death has highest priority
if (state->ID == lcf::rpg::State::kDeathID) {
return state;
}
if (state->priority >= priority) {
sig_state = state;
priority = state->priority;
}
};
return sig_state;
}
int GetStateRate(int state_id, int rate) {
const lcf::rpg::State* state = lcf::ReaderUtil::GetElement(lcf::Data::states, state_id);
if (!state) {
Output::Warning("State::GetStateRate: Invalid state ID {}", state_id);
return 0;
}
switch (rate) {
case 0:
return state->a_rate;
case 1:
return state->b_rate;
case 2:
return state->c_rate;
case 3:
return state->d_rate;
case 4:
return state->e_rate;
default:;
}
assert(false && "bad rate");
return 0;
}
const std::vector<lcf::rpg::State*> GetObjects(const StateVec& states) {
std::vector<lcf::rpg::State*> state_list;
for (size_t i = 0; i < states.size(); ++i) {
if (states[i] > 0) {
lcf::rpg::State* state = lcf::ReaderUtil::GetElement(lcf::Data::states, i + 1);
state_list.push_back(state);
}
}
return state_list;
}
const std::vector<lcf::rpg::State*> SortedByPriority(const std::vector<lcf::rpg::State*>& states) {
std::vector<lcf::rpg::State*> state_list = states;
std::sort(state_list.begin(), state_list.end(), [](lcf::rpg::State* lhs, lcf::rpg::State* rhs) {
return std::tie(lhs->priority, lhs->ID) > std::tie(rhs->priority, rhs->ID);
});
return state_list;
}
} //namspace State