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std_clock.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_STD_CLOCK_H
#define EP_STD_CLOCK_H
#include <chrono>
#include <thread>
struct StdClock {
using clock = std::chrono::steady_clock;
using rep = clock::rep;
using period = clock::period;
using duration = clock::duration;
using time_point = clock::time_point;
static constexpr bool is_steady = clock::is_steady;
/** Get current time */
static time_point now();
/** Sleep for the specified duration */
template <typename R, typename P>
static void SleepFor(std::chrono::duration<R,P> dt);
static constexpr const char* Name();
};
inline StdClock::time_point StdClock::now() {
return clock::now();
}
template <typename R, typename P>
inline void StdClock::SleepFor(std::chrono::duration<R,P> dt) {
std::this_thread::sleep_for(dt);
}
constexpr const char* StdClock::Name() {
if (std::is_same<clock,std::chrono::steady_clock>::value) {
return "StdSteady";
} else if (std::is_same<clock,std::chrono::system_clock>::value) {
return "StdSystem";
} else if (std::is_same<clock,std::chrono::high_resolution_clock>::value) {
return "StdHigRes";
}
return "Unknown";
}
#endif