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teleport_target.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_TELEPORT_TARGET_H
#define EP_TELEPORT_TARGET_H
#include <cstdint>
/**
* Defines a target for teleportation
*/
class TeleportTarget {
public:
/** The type of teleport */
enum Type {
/** A teleport command from a parallel event */
eParallelTeleport,
/** A teleport command from a foreground event*/
eForegroundTeleport,
/** An escape or teleport skill */
eSkillTeleport,
/**
* An immediate asynchronous teleport from a SetVehicleLocation() command.
* This is an RPG_RT bug we emulate because it is abused by some games.
*/
eAsyncQuickTeleport,
};
/** Construct an inactive target */
TeleportTarget() = default;
/**
* Activate and set the target
* @param map_id map id
* @param x x position
* @param y y position
* @param d d direction, or -1 if retain direction.
* @param tt teleport type
*/
TeleportTarget(int map_id, int x, int y, int d, Type tt);
/** @return map id */
int GetMapId() const;
/** @return x position */
int GetX() const;
/** @return x position */
int GetY() const;
/** @return direction, or -1 if retain direction */
int GetDirection() const;
/** @return whether this is active */
bool IsActive() const;
/** @return teleport type */
Type GetType() const;
private:
int map_id = 0;
int x = 0;
int y = 0;
int16_t d = -1;
uint8_t tt = eParallelTeleport;
bool active = false;
};
inline TeleportTarget::TeleportTarget(int map_id, int x, int y, int d, Type tt)
: map_id(map_id)
, x(x)
, y(y)
, d(d)
, tt(tt)
, active(true)
{ }
inline int TeleportTarget::GetMapId() const {
return map_id;
}
inline int TeleportTarget::GetX() const {
return x;
}
inline int TeleportTarget::GetY() const {
return y;
}
inline int TeleportTarget::GetDirection() const {
return d;
}
inline bool TeleportTarget::IsActive() const {
return active;
}
inline TeleportTarget::Type TeleportTarget::GetType() const {
return Type(tt);
}
#endif