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tilemap.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_TILEMAP_H
#define EP_TILEMAP_H
// Headers
#include <vector>
#include "system.h"
#include "tilemap_layer.h"
#include "tone.h"
/**
* Tilemap class
*/
class Tilemap {
public:
Tilemap();
BitmapRef const& GetChipset() const;
void SetChipset(BitmapRef const& nchipset);
const std::vector<short>& GetMapDataDown() const;
void SetMapDataDown(std::vector<short> down);
const std::vector<short>& GetMapDataUp() const;
void SetMapDataUp(std::vector<short> up);
const std::vector<unsigned char>& GetPassableUp() const;
void SetPassableUp(std::vector<unsigned char> up);
const std::vector<unsigned char>& GetPassableDown() const;
void SetPassableDown(std::vector<unsigned char> down);
bool IsVisible() const;
void SetVisible(bool nvisible);
int GetOx() const;
void SetOx(int nox);
int GetOy() const;
void SetOy(int noy);
int GetRenderOx() const;
void SetRenderOx(int offset_x);
int GetRenderOy() const;
void SetRenderOy(int offset_y);
int GetWidth() const;
void SetWidth(int nwidth);
int GetHeight() const;
void SetHeight(int nheight);
int GetAnimationSpeed() const;
void SetAnimationSpeed(int speed);
int GetAnimationType() const;
void SetAnimationType(int type);
void OnSubstituteDown();
void OnSubstituteUp();
void SetFastBlitDown(bool fast);
void SetTone(Tone tone);
private:
TilemapLayer layer_down, layer_up;
};
inline const std::vector<short>& Tilemap::GetMapDataDown() const {
return layer_down.GetMapData();
}
inline void Tilemap::SetMapDataDown(std::vector<short> down) {
layer_down.SetMapData(std::move(down));
}
inline const std::vector<short>& Tilemap::GetMapDataUp() const {
return layer_up.GetMapData();
}
inline void Tilemap::SetMapDataUp(std::vector<short> up) {
layer_up.SetMapData(std::move(up));
}
inline const std::vector<unsigned char>& Tilemap::GetPassableDown() const {
return layer_down.GetPassable();
}
inline void Tilemap::SetPassableDown(std::vector<unsigned char> down) {
layer_down.SetPassable(std::move(down));
}
inline const std::vector<unsigned char>& Tilemap::GetPassableUp() const {
return layer_up.GetPassable();
}
inline void Tilemap::SetPassableUp(std::vector<unsigned char> up) {
layer_up.SetPassable(std::move(up));
}
#endif