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tone.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_TONE_H
#define EP_TONE_H
#include <tuple>
#include <ostream>
#include <algorithm>
/**
* Tone class.
*/
class Tone {
public:
/**
* Constructor. All values are set to 128.
*/
constexpr Tone() = default;
/**
* Constructor.
*
* @param red red component.
* @param green green component.
* @param blue blue component.
* @param gray gray component.
*/
constexpr Tone(int red, int green, int blue, int gray);
/** Red component. */
int red = 128;
/** Green component. */
int green = 128;
/** Blue component. */
int blue = 128;
/** Gray component. */
int gray = 128;
};
inline Tone Blend(const Tone& l, const Tone& r) {
return Tone((l.red * r.red) / 128,
(l.green * r.green) / 128,
(l.blue * r.blue) / 128,
(l.gray * r.gray) / 128);
}
inline bool operator==(const Tone &l, const Tone& r) {
return l.red == r.red
&& l.green == r.green
&& l.blue == r.blue
&& l.gray == r.gray;
}
inline bool operator!=(const Tone &l, const Tone& r) {
return !(l == r);
}
inline bool operator<(const Tone &l, const Tone& r) {
return
std::tie(l.red, l.green, l.blue, l.gray) <
std::tie(r.red, r.green, r.blue, r.gray);
}
inline std::ostream& operator<<(std::ostream& os, const Tone& t) {
os << "Tone{" << t.red << ", " << t.green << ", " << t.blue << ", " << t.gray << "}";
return os;
}
constexpr Tone::Tone(int red, int green, int blue, int gray) :
red(std::min(255, std::max(0, red))),
green(std::min(255, std::max(0, green))),
blue(std::min(255, std::max(0, blue))),
gray(std::min(255, std::max(0, gray))) {
}
#endif