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transform.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_TRANSFORM_H
#define EP_TRANSFORM_H
// Headers
#include <cmath>
#include <pixman.h>
// pixman_transform interface class
struct Transform {
pixman_transform_t matrix;
Transform(const pixman_transform_t& m) : matrix(m) {}
static inline Transform Rotation(double angle) {
pixman_transform_t rotation;
pixman_transform_init_rotate(&rotation,
pixman_double_to_fixed(cos(angle)),
pixman_double_to_fixed(sin(angle)));
return rotation;
}
static inline Transform Scale(double sx, double sy) {
pixman_transform_t scale;
pixman_transform_init_scale(&scale,
pixman_double_to_fixed(sx),
pixman_double_to_fixed(sy));
return scale;
}
static inline Transform Scale(int sx, int sy) {
pixman_transform_t scale;
pixman_transform_init_scale(&scale,
pixman_int_to_fixed(sx),
pixman_int_to_fixed(sy));
return scale;
}
static inline Transform Translation(int x, int y) {
pixman_transform_t translation;
pixman_transform_init_translate(&translation,
pixman_int_to_fixed(x),
pixman_int_to_fixed(y));
return translation;
}
Transform& operator*=(const Transform& rhs) {
pixman_transform_multiply(&matrix, &matrix, &rhs.matrix);
return *this;
}
inline Transform Inverse() const {
pixman_transform_t inverse;
pixman_transform_invert(&inverse, &matrix);
return inverse;
}
};
#endif