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window_actortarget.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "window_actortarget.h"
#include "game_actor.h"
#include "game_party.h"
#include "bitmap.h"
#include "player.h"
Window_ActorTarget::Window_ActorTarget(int ix, int iy, int iwidth, int iheight) :
Window_Selectable(ix, iy, iwidth, iheight) {
SetContents(Bitmap::Create(width - 16, height - 16));
Refresh();
}
void Window_ActorTarget::Refresh() {
contents->Clear();
item_max = Main_Data::game_party->GetActors().size();
int y = 0;
for (int i = 0; i < item_max; ++i) {
const Game_Actor& actor = *(Main_Data::game_party->GetActors()[i]);
DrawActorFace(actor, 0, i * 48 + y);
DrawActorName(actor, 48 + 8, i * 48 + 2 + y);
DrawActorLevel(actor, 48 + 8, i * 48 + 2 + 16 + y);
DrawActorState(actor, 48 + 8, i * 48 + 2 + 16 + 16 + y);
int digits = (actor.MaxHpValue() >= 1000 || actor.MaxSpValue() >= 1000) ? 4 : 3;
int x_offset = 48 + 8 + 46 + (digits == 3 ? 12 : 0);
DrawActorHp(actor, x_offset, i * 48 + 2 + 16 + y, digits);
DrawActorSp(actor, x_offset, i * 48 + 2 + 16 + 16 + y, digits);
y += 10;
}
}
void Window_ActorTarget::UpdateCursorRect() {
if (index < -10) { // Entire Party
cursor_rect = { 48 + 4, 0, 120, item_max * (48 + 10) - 10 };
} else if (index < 0) { // Fixed to one
cursor_rect = { 48 + 4, (-index - 1) * (48 + 10), 120, 48 };
} else {
cursor_rect = { 48 + 4, index * (48 + 10), 120, 48 };
}
}
Game_Actor* Window_ActorTarget::GetActor() {
int ind = GetIndex();
if (ind >= -10 && ind < 0) {
ind = -ind - 1;
}
else if (ind == -100) {
return nullptr;
}
return &(*Main_Data::game_party)[ind];
}