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window_battlecommand.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_BATTLECOMMAND_H
#define EP_WINDOW_BATTLECOMMAND_H
// Headers
#include <string>
#include <vector>
#include "window_base.h"
#include <lcf/rpg/battlecommand.h>
#include "font.h"
/**
* Window_BattleCommand class.
*/
class Window_BattleCommand: public Window_Base {
public:
/**
* Constructor.
*/
Window_BattleCommand(int x, int y, int width, int height);
/**
* Refreshes the window contents.
*/
void Refresh();
/**
* Updates the window state.
*/
void Update() override;
/**
* Enables or disables a command.
*
* @param index command index.
* @param enabled whether the command is enabled.
*/
void SetEnabled(int index, bool enabled);
void SetActor(const Game_Actor* actor);
int GetIndex();
void SetIndex(int index);
void SetActive(bool active);
void UpdateCursorRect();
int GetSkillSubset();
protected:
const Game_Actor* actor = nullptr;
std::vector<std::string> commands;
int index;
int num_rows;
int top_row;
std::vector<bool> disabled;
int cycle;
void DrawItem(int index, Font::SystemColor color);
};
#endif