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window_battlemessage.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_BATTLEMESSAGE_H
#define EP_WINDOW_BATTLEMESSAGE_H
// Headers
#include "window_base.h"
/**
* Displays messages during a battle
*/
class Window_BattleMessage : public Window_Base {
public:
Window_BattleMessage(int ix, int iy, int iwidth, int iheight);
/**
* Adds message to be displayed.
*
* If hidden lines exist prior to pushing the message, they
* are shown. However, the newly-added lines message might
* be initially hidden if the engine supports word-wrapping
* and the line is long, only the first line is shown, and
* other lines are hidden unless ShowHiddenLines is called.
*
* @param message The text to be displayed.
*/
void Push(StringView message);
/**
* Pushes a message, either prepending the subject to it,
* or replacing all the occurences of %S with subject, depending
* on the engine version.
*
* @param message Message to be displayed.
* @param subject Subject that will be displayed in the message.
*/
void PushWithSubject(StringView message, StringView subject);
void Pop();
void PopUntil(int line_number);
void Clear();
/**
* Scrolls down in the console so that the last 4 lines are displayed.
*/
void ScrollToEnd();
int GetLineCount();
void Refresh();
void Update() override;
/**
* @return true is the message window is filled, false if there
* is space for at least one line on the first page.
*/
bool IsPageFilled();
/**
* @return the line index we will start displaying
*/
int GetIndex() const;
/**
* Set the first line index to display
*
* @param val the first line index to display
*/
void SetIndex(int val);
const std::vector<std::string>& GetLines() const;
/**
* How many lines would fit into a window of battle messages.
*/
static const int linesPerPage = 4;
protected:
void PushLine(StringView line);
private:
std::vector<std::string> lines;
int index = 0;
bool needs_refresh = false;
};
inline int Window_BattleMessage::GetIndex() const {
return index;
}
inline void Window_BattleMessage::SetIndex(int val) {
index = val;
}
inline const std::vector<std::string>& Window_BattleMessage::GetLines() const {
return lines;
}
#endif