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window_battlestatus.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_BATTLESTATUS_H
#define EP_WINDOW_BATTLESTATUS_H
// Headers
#include "window_selectable.h"
#include "bitmap.h"
/**
* Window BattleStatus Class.
* Displays the party battle status.
*/
class Window_BattleStatus : public Window_Selectable {
public:
enum ChoiceMode {
/** Allow selection of any actor */
ChoiceMode_All,
/** Allow selection of alive actors */
ChoiceMode_Alive,
/** Allow selection of dead actors */
ChoiceMode_Dead,
/** Allow selection of ready (gauge full) actors (RPG2k3 only) */
ChoiceMode_Ready,
/** Don't allow changing the current selection (if any) */
ChoiceMode_None
};
/**
* Constructor.
*/
Window_BattleStatus(int ix, int iy, int iwidth, int iheight, bool enemy = false);
/**
* Renders the current status on the window.
*/
void Refresh();
/**
* Updates the window state.
*/
void Update() override;
/**
* Selects an active character if one is ready.
*/
int ChooseActiveCharacter();
/**
* Defines which characters can be selected in the dialog.
*
* @param new_mode new selection mode
*/
void SetChoiceMode(ChoiceMode new_mode);
void RefreshActiveFromValid();
protected:
/**
* Updates the cursor rectangle.
*/
void UpdateCursorRect() override;
/**
* Redraws the characters time gauge.
*/
void RefreshGauge();
void DrawGaugeSystem2(int x, int y, int cur_value, int max_value, int which);
void DrawNumberSystem2(int x, int y, int value);
/**
* Tests whether actor is selectable in current ChoiceMode.
*
* @return true: selection possible
*/
bool IsChoiceValid(const Game_Battler& battler) const;
ChoiceMode mode;
// Debug helper
bool enemy;
FileRequestBinding request_id;
int actor_face_height = 24;
};
#endif