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window_equip.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_EQUIP_H
#define EP_WINDOW_EQUIP_H
// Headers
#include "window_selectable.h"
/**
* Window_Equip class.
* Displays currently equipped items.
*/
class Window_Equip : public Window_Selectable {
public:
/**
* Constructor.
*
* @param ix window x position.
* @param iy window y position.
* @param iwidth window width.
* @param iheight window height.
* @param actor actor whose inventory is displayed.
*/
Window_Equip(int ix, int iy, int iwidth, int iheight, const Game_Actor& actor);
/**
* Refreshes.
*/
void Refresh();
/**
* Returns the item ID of the selected item.
*
* @return item ID.
*/
int GetItemId();
/**
* Updates the help text.
*/
void UpdateHelp() override;
private:
const Game_Actor& actor;
std::vector<int> data;
};
#endif