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window_equipitem.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_EQUIPITEM_H
#define EP_WINDOW_EQUIPITEM_H
// Headers
#include "window_item.h"
/**
* Window_EquipItem class.
* Displays the available equipment of a specific type.
*/
class Window_EquipItem : public Window_Item {
public:
/** Enum containing the different equipment types. */
enum EquipType {
weapon = 0,
shield,
armor,
helmet,
other
};
/**
* Constructor.
*
* @param actor actor whos equipment is displayed.
* @param equip_type type of equipment to show.
*/
Window_EquipItem(int ix, int iy, int iwidth, int iheight, const Game_Actor& actor, int equip_type);
/**
* Checks if the item should be in the list based on
* the type.
*
* @param item_id item to check.
*/
bool CheckInclude(int item_id) override;
/**
* Chechs if item should be enabled. Always true.
*
* @param item_id item to check.
*/
bool CheckEnable(int item_id) override;
private:
const Game_Actor& actor;
int equip_type;
};
#endif