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window_equipstatus.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_EQUIPSTATUS_H
#define EP_WINDOW_EQUIPSTATUS_H
// Headers
#include "window_base.h"
/**
* Window_EquipStatus class.
* Displays stats of the hero/item.
*/
class Window_EquipStatus : public Window_Base {
public:
/**
* Constructor.
*
* @param ix window x position.
* @param iy window y position.
* @param iwidth window width.
* @param iheight window height.
* @param actor actor whose stats are displayed.
*/
Window_EquipStatus(int ix, int iy, int iwidth, int iheight, const Game_Actor& actor);
/**
* Refreshes screen.
*/
void Refresh();
/**
* Sets the parameter drawn after the ->.
*
* @param new_atk new attack.
* @param new_def new defense.
* @param new_spi new spirit.
* @param new_agi new agility.
*/
void SetNewParameters(int new_atk, int new_def, int new_spi, int new_agi);
/**
* Removes the parameters drawn after the ->.
*/
void ClearParameters();
/**
* Returns the draw color based on the passed values.
*
* @param old_value old value.
* @param new_value new value,
* @return 0 if equal, 4 if new > old, 5 if old > new,
*/
int GetNewParameterColor(int old_value, int new_value);
/**
* Draws the actor parameters followed by the new ones.
*
* @param cx x coordinate.
* @param cy y coordinate.
* @param type parameter type to draw.
*/
void DrawParameter(int cx, int cy, int type);
private:
const Game_Actor& actor;
/** Draws the params if true. */
bool draw_params;
int atk;
int def;
int spi;
int agi;
/** Needs redraw. */
bool dirty;
};
#endif